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Simairport reddit
Simairport reddit











simairport reddit
  1. #Simairport reddit update#
  2. #Simairport reddit full#

Higher skill will make the mortar more accurate, while lower skill will make it less accurate. Skill level 8 makes it the same as before. The accuracy of mortars is now related to a pawn's shooting skill. Mortar miss radius reduced from 10 to 9 (when playing without classic mortars active). Uranium slug turret damage increased from 50 to 55. Autocannon damage increased from 25 to 27. Mini-turret damage increased from 11 to 12. Also thanks to TiaPixel for marketing help and to everyone who offered test feedback for the unstable build on the public RimWorld test Discord server.Īs always, please don't hesitate to review Ideology on its Steam page! Many thanks to Nick Barrash for work on extremely fiddly meal-related AI and visualization, Matt Ritchie for helping investigate breacher issues, and Alex Mulford for helping balance player defense tools.

simairport reddit simairport reddit

#Simairport reddit update#

This update should be compatible with all saves and mods. Previously, you didn't have the management tools needed to identify and separate these peoples' foods properly now you do.īiosculpters also have better feedback to help players anticipate the duration of the biosculpting cycles, since these durations change depending on who goes into the pod. We also did a bunch of work to improve your ability to handle vegetarian, carnivore, and eat-anything colonists together. All this is subject to ongoing adjustment, of course. Since we have raids that can handle turrets more intelligently now, we can make the turrets stronger against the attacks against which they are effective. Related to that, players' turrets have been buffed gently. The game will now also reduce the likelihood of getting two raids from the same faction in a row. I also tweaked the numbers for human factions so the mix of raid strategies should be healthily varied through the whole game. With this update, breach raids are now present but uncommon, with normal raids forming the main threat. Please accept my apology for not fixing this earlier. I'm not sure how I missed this before, but the game wasn't acting anything like I intended. After some recent feedback from Reddit, we made some more analysis tools to figure out what's going on, I was shocked to discover how out of whack the numbers were. Unfortunately, I missed the true issue and the problem persisted. I've been seeing feedback about this for a while, so in previous updates we did make some analysis tools and I tried to adjust things to solve it. Previously, mechanoids were using breach raids far too often. One critical adjustment is in the proportion of different raid strategies.

#Simairport reddit full#

This wide-ranging update makes a variety of improvements - see the full changelog below. Hey everyone - here's a new update for RimWorld for all of you! Update improves defense tools and raid strategies Only accepting reviews of games played/recorded on Linux Submition needs to be reviewed before it it will show on the game's webpage!













Simairport reddit